INDUSTRIES

Where does your product live?

Arc88 designs across categories where physical use is the whole game — products that are held, carried, worn, opened, and relied on. Find the one that sounds like yours.

Twelve sectors Index — 01 / 12
01→ Everyday Carry product example

Everyday Carry

Wallets, belts, rings, knives, pens — small objects with outsized expectations for fit, feel, and habit.

02→ Wearables & Accessories product example

Wearables & Accessories

Rings, bands, and worn objects shaped by the body, comfort, and all-day contact.

03→ Consumer Electronics product example

Consumer Electronics

Enclosures, cases, and touchpoints — the relationship between a device and the hand that holds it.

04→ Outdoor & Field Gear product example

Outdoor & Field Gear

Products that take movement, weather, storage, and abuse — and keep performing.

05→ Fitness & Sporting Goods product example

Fitness & Sporting Goods

Equipment shaped by repetition, pressure, grip, and trust in the moment of use.

06→ Home & Kitchen product example

Home & Kitchen

Fixtures, tools, and tabletop objects where form, ritual, and daily use meet.

07→ Tools & Hardware product example

Tools & Hardware

Instruments built around control, precision, and the way a hand actually works.

08→ Medical & Healthcare product example

Medical & Healthcare

Devices that must read as trustworthy, clear, and clean in demanding environments.

09→ Retail & Point-of-Sale product example

Retail & Point-of-Sale

Branded hardware that makes a digital transaction feel physical, fast, and obvious.

10→ Pet Products product example

Pet Products

Gear for animals and owners — durable, safe, catch-free, and comfortable in the field.

11→ Mobility & eBike product example

Mobility & eBike

Packs, mounts, and modules for how people and power move.

12→ Personal Care product example

Personal Care

Grooming and care devices where ergonomics and tactility shape the routine.

Don't see your category?

The work is about physical use, not a fixed list. Tell us what you're making.

Solutions →