INDUSTRIES

Where does your product live?

Arc88 designs across categories where physical use is the whole game — products that are held, carried, worn, opened, and relied on. Find the one that sounds like yours.

Twelve sectors Index — 01 / 12
01 Everyday Carry product example

Everyday Carry

Wallets, belts, rings, knives, pens — small objects with outsized expectations for fit, feel, and habit.

02 Wearables & Accessories product example

Wearables & Accessories

Rings, bands, and worn objects shaped by the body, comfort, and all-day contact.

03 Consumer Electronics product example

Consumer Electronics

Enclosures, cases, and touchpoints — the relationship between a device and the hand that holds it.

04 Outdoor & Field Gear product example

Outdoor & Field Gear

Products that take movement, weather, storage, and abuse — and keep performing.

05 Fitness & Sporting Goods product example

Fitness & Sporting Goods

Equipment shaped by repetition, pressure, grip, and trust in the moment of use.

06 Home & Kitchen product example

Home & Kitchen

Fixtures, tools, and tabletop objects where form, ritual, and daily use meet.

07 Tools & Hardware product example

Tools & Hardware

Instruments built around control, precision, and the way a hand actually works.

08 Medical & Healthcare product example

Medical & Healthcare

Devices that must read as trustworthy, clear, and clean in demanding environments.

09 Retail & Point-of-Sale product example

Retail & Point-of-Sale

Branded hardware that makes a digital transaction feel physical, fast, and obvious.

10 Pet Products product example

Pet Products

Gear for animals and owners — durable, safe, catch-free, and comfortable in the field.

11 Mobility & eBike product example

Mobility & eBike

Packs, mounts, and modules for how people and power move.

12 Personal Care product example

Personal Care

Grooming and care devices where ergonomics and tactility shape the routine.

Don't see your category?

The work is about physical use, not a fixed list. Tell us what you're making.

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